requestAnimationFrame for smart animating - Paul Irish 2011年2月22日 - For example, JS-based animations synchronized with CSS ..... If you are using the timestamp in the animation frame, it probably doesn't work ...
requestAnimationFrame | CreativeJS Creating an animation in JavaScript is one of the simplest things you can do. ... The smoothness of your animation depends on the frame rate of your animation.
Window.requestAnimationFrame() - Web API Interfaces | MDN 6 天前 - This will request that your animation function be called before the ... call requestAnimationFrame() if you want to animate another frame at the next repaint. ... javascript: from setInterval to requestAnimationFrame - Blog post ...
kof/animation-frame · GitHub 2013年9月22日 - Contribute to animation-frame development by creating an account on ... AnimationFrame.js · add universal global access to make it work in ...
HTML5 Hub | Request Animation Frame for Better ... Traditionally, JavaScript animation can be handled a number of ways. One approach involves using a timing function such as setTimeout or setInterval to adjust ...
Using requestAnimationFrame | CSS-Tricks 2013年6月8日 - There used to be just one way to do a timed loop in JavaScript: ... For the purposes of animation, the goal is sixty "frames" per second to appear ...
requestAnimationFrame polyfill - Gists - GitHub 2013年4月22日 - 2) true. dunno how else we can tackle this in JS land though.. 3) can i ask you to fork ..... just one timer ... https://github.com/kof/animation-frame.
Efficient Animations with requestAnimationFrame ... 2013年11月15日 - Testing JavaScript Performance with High Resolution Timestamps ... If your frame takes longer than 16.67ms to render, the animation may not ...
Animating with javascript: from setInterval to ... - Mozilla Hacks 2011年8月3日 - It's simply a way to tell the browser “before drawing the next frame on the screen, execute this game logic/animation processing”. The browser ...
Time-based Animation with HTML 5 Canvas and JavaScript ... 2012年9月18日 - When animating objects with JS, it is important that objects animate at the same speed, without being affected by varying frame rates.